This value allows application software to specify the low level SIP UDP transmit buffer size that is used by the media engine. Setting the proper transmit buffer size will allow the media engine to process calls as fast as possible. Normally this value can be specified to be zero. In this case, the media engine will compute its value based on startup parameters and line density.

Namespace:  LanScape
Assembly:  LMEVoipManaged (in LMEVoipManaged.dll) Version: 6.0.5226.26700

Syntax

C#
public int SipUdpTransmitBufferSizeInBytes
Visual Basic (Declaration)
Public SipUdpTransmitBufferSizeInBytes As Integer
Visual C++
public:
int SipUdpTransmitBufferSizeInBytes
J#
public int SipUdpTransmitBufferSizeInBytes

See Also