This value allows application software to specify the low level SIP UDP receive buffer size that is used by the media engine. Application software can increase this value in the event that SIP UDP packets are lost due to Windows UDP receive buffering limitations. Setting the proper receive buffer size will allow the media engine to process calls as fast as possible. Normally this value can be specified to be zero. In this case, the media engine will compute its value based on startup parameters and line density.

Namespace:  LanScape
Assembly:  LMEVoipManaged (in LMEVoipManaged.dll) Version: 6.0.5226.26700

Syntax

C#
public int SipUdpReceiveBufferSizeInBytes
Visual Basic (Declaration)
Public SipUdpReceiveBufferSizeInBytes As Integer
Visual C++
public:
int SipUdpReceiveBufferSizeInBytes
J#
public int SipUdpReceiveBufferSizeInBytes

See Also