This object is passed back to application space when the media engine's event subscription mechanism is active. When applications receive this information, it represents the results of event subscriptions that were sent to targets you previously specified. In other words, the media engine tried to subscribe to events offered by other devices/targets and this information gives us the result of the subscribe operation.

Namespace:  LanScape
Assembly:  LMEVoipManaged (in LMEVoipManaged.dll) Version: 6.0.5226.26700

Syntax

C#
public class SUBSCRIBE_RESULTS : IDisposable
Visual Basic (Declaration)
Public Class SUBSCRIBE_RESULTS _
	Implements IDisposable
Visual C++
public ref class SUBSCRIBE_RESULTS : IDisposable
J#
public class SUBSCRIBE_RESULTS implements IDisposable

Inheritance Hierarchy

System..::.Object
  LanScape..::.VoipMediaEngine..::.SUBSCRIBE_RESULTS

See Also