The MutePlaybackAudio procedure can be used to mute all audio that gets played back
to the host machine's local multimedia hardware. While local audio playback is muted, the
media engine will not play back any audio to the host machine's multimedia hardware.
Namespace:
LanScapeAssembly: LMEVoipManaged (in LMEVoipManaged.dll) Version: 6.0.5226.26700
Syntax
C# |
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public VoipMediaEngine..::.TELEPHONY_RETURN_VALUE MutePlaybackAudio( bool PlaybackAudioMuted ) |
Visual Basic (Declaration) |
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Public Function MutePlaybackAudio ( _ PlaybackAudioMuted As Boolean _ ) As VoipMediaEngine..::.TELEPHONY_RETURN_VALUE |
Visual C++ |
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public: VoipMediaEngine..::.TELEPHONY_RETURN_VALUE MutePlaybackAudio( bool PlaybackAudioMuted ) |
J# |
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public VoipMediaEngine..::.TELEPHONY_RETURN_VALUE MutePlaybackAudio( boolean PlaybackAudioMuted ) |
Parameters
- PlaybackAudioMuted
- Type: System..::.Boolean
To mute playback audio, set this value to true.
Return Value
If the function succeeds, the return value will be SipSuccess.
If the function fails, the return value will be one of the following values as specified by the VoipMediaEngine..::.TELEPHONY_RETURN_VALUE data type.
Return Value | Description |
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SipCallFailure |
This value is returned by telephony API procedures to indicate general API failure. This error value is used as a "catch all error". If you receive this error, check to make sure that all parameters specified in the API procedure call are correct. Particularly, verify that pointers to memory regions are valid. This error return value is only used if a mapping to another specific error value does not exist.
(API return value) |
Remarks
None.