This object is passed to application software when the media engine’s authentication mechanism is enabled. Applications enable authentication events by calling the SetChallengeAuthenticationState(Boolean) API procedure. Once this is done, then SipIncomingAuthentication authentication events will be sent to the application along with an instance of this object for further processing.

Namespace:  LanScape
Assembly:  LMEVoipManaged (in LMEVoipManaged.dll) Version: 6.0.5226.26700

Syntax

C#
public class CHALLENGE_AUTHENTICATION : IDisposable
Visual Basic (Declaration)
Public Class CHALLENGE_AUTHENTICATION _
	Implements IDisposable
Visual C++
public ref class CHALLENGE_AUTHENTICATION : IDisposable
J#
public class CHALLENGE_AUTHENTICATION implements IDisposable

Inheritance Hierarchy

System..::.Object
  LanScape..::.VoipMediaEngine..::.CHALLENGE_AUTHENTICATION

See Also